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Table of contents


Official levelpacks

CSaba, Balazs' (the author of the Elma and Across) brother was collecting levels from elma players and publishing the best ones in the packs but he stopped that because the packs took too much bandwitdh in their site). But because the quality of those big packs was pretty low, the Moposite crew started to rank top10 levels of each pack. In that page you find those top10 levels but also all the official level packs including all levels sent to Csaba in past. I don't know about the future of upcoming official level packs, maybe Moposite should do that if isn't able to.

Elma levels

File nameCollectedSizeLevelsPublished
empack26 Csaba 546kB 94 9 Apr 2000
empack27 Csaba 579kB 156 21 Apr 2000
empack29 Csaba 692kB 176 22 Apr 2000
empack31 Csaba 366kB 95 28 Apr 2000
empack33 Csaba 828kB 154 24 May 2000
empack35 Csaba 1181kB 193 15 Jun 2000
empack36 Csaba 608kB 126 26 Jun 2000
empack37 Csaba 819kB 139 11 Jul 2000
empack39 Csaba 929kB 155 31 Jul 2000
empack40 Csaba 746kB 130 13 Aug 2000
empack41 Csaba 802kB 128 28 Aug 2000
empack42 Csaba 1028kB 186 10 Sep 2000
empack44 Csaba 869kB 251 25 Sep 2000
empack45 Csaba 1286kB 233 9 Oct 2000
empack46 Csaba 434kB 96 24 Oct 2000
empack47 Csaba 677kB 159 24 Oct 2000
empack49 Csaba 2102kB 343 14 Nov 2000
empack50 Csaba 1560kB 267 29 Nov 2000
empack51 Csaba 1135kB 198 30 Dec 2000
empack52 Csaba 1394kB 139 3 Jan 2001
empack53 Csaba 1054kB 198 7 Jan 2001
empack54 Csaba 1281kB 178 15 Jan 2001
empack55 Csaba 1425kB 278 17 Feb 2001
empack57 Csaba 1186kB 131 9 Mar 2001
empack58 Csaba 1640kB 267 9 Mar 2001
empack59 Csaba 1218kB 267 18 Mar 2001
empack60 Csaba 1114kB 268 21 Apr 2001
empack61 Csaba 1697kB 317 30 May 2001
empack62 Csaba 2019kB 325 30 May 2001
empack63 Csaba 1814kB 294 30 May 2001
empack64 Csaba 1363kB 204 2 Jul 2001
empack65 Csaba 895kB 212 2 Jul 2001
empack66 Csaba 1119kB 211 2 Jul 2001
empack67 Csaba 1054kB 253 12 Sep 2001
empack68 Csaba 2903kB 415 12 Sep 2001
empack69 Csaba 1246kB 230 12 Sep 2001
empack70 Csaba 1317kB 185 12 Sep 2001
empack71 Csaba 2375kB 452 5 Dec 2001
empack72 Csaba 1134kB 201 12 Sep 2002
empack74 Csaba 886kB 239 10 Nov 2002
empack75 Csaba 1268kB 330 10 Nov 2002
empack76 Csaba 1509kB 325 10 Nov 2002

Across levels

File nameCollectedSizeLevelsPublished
acpack01 Csaba 191kB 63 -
acpack02 Csaba 184kB 70 -
acpack03 Csaba 161kB 51 -
acpack04 Csaba 258kB 64 -
acpack05 Csaba 392kB 87 -
acpack06 Csaba 819kB 195 -
acpack07 Csaba 329kB 66 -
acpack08 Csaba 291kB 101 -
acpack09 Csaba 415kB 98 -
acpack10 Csaba 354kB 88 -
acpack11 Csaba 639kB 118 -
acpack12 Csaba 344kB 123 -
acpack13 Csaba 581kB 197 -
acpack14 Csaba 983kB 245 -
acpack15 Csaba 562kB 182 -
acpack16 Csaba 243kB 53 -
acpack17 Csaba 435kB 133 -
acpack18 Csaba 391kB 88 -
acpack19 Csaba 737kB 150 -
acpack20 Csaba 494kB 124 -
acpack21 Csaba 511kB 190 -
acpack22 Csaba 1041kB 338 -
acpack23 Csaba 541kB 164 -
acpack24 Csaba 405kB 85 -
acpack25 Csaba 564kB 188 -
acpack28 Csaba 867kB 212 -
acpack30 Csaba 164kB 47 -
acpack32 Csaba 187kB 36 -
acpack34 Csaba 207kB 54 -
acpack38 Csaba 527kB 49 -
acpack43 Csaba 272kB 100 -
acpack48 Csaba 88kB 13 -
acpack56 Csaba 182kB 73 -
acpack73 Csaba 91kB 28 10 Nov 2002

Top10 levels of each Elma pack

File nameCollectedSizeLevelsPublished
top10pack26 Abula 46kB 10 21 Apr 2000
top10pack27 Abula 134kB 10 21 Apr 2000
top10pack29 Abula 78kB 10 14 May 2000
top10pack31 Abula 41kB 10 23 May 2000
top10pack33 Abula 100kB 10 26 May 2000
top10pack35 Abula 75kB 10 26 Jun 2000
top10pack36 Abula 62kB 10 27 Jun 2000
top10pack37 Abula 79kB 10 12 Jul 2000
top10pack39 Abula 48kB 10 31 Jul 2000
top10pack40 Abula 141kB 10 22 Aug 2000
top10pack41 Abula 55kB 10 3 Sep 2000
top10pack42 Abula 43kB 10 16 Sep 2000
top10pack44 Abula 72kB 10 28 Sep 2000
top10pack45 Abula 81kB 10 14 Oct 2000
top10pack46 psy 59kB 10 24 Oct 2000
top10pack47 psy 48kB 10 4 Nov 2000
top10pack49 psy 63kB 10 16 Dec 2000
top10pack50 dz 65kB 10 16 Dec 2000
top10pack51 dz 90kB 10 28 Jan 2001
top10pack52 dz 87kB 10 28 Jan 2001
top10pack53 dz 99kB 10 28 Jan 2001
top10pack54 dz 84kB 10 28 Jan 2001
top10pack55 dz 82kB 10 3 Mar 2001
top10pack57 dz 133kB 10 3 Apr 2001
top10pack58 dz 70kB 10 3 Apr 2001
top10pack59 dz 55kB 10 3 Apr 2001
top10pack60 dz 75kB 10 30 Apr 2001
top10pack61 dz 46kB 10 12 Aug 2001
top10pack62 dz 69kB 10 12 Aug 2001
top10pack63 dz 96kB 10 12 Aug 2001
top10pack64 dz 68kB 10 13 Aug 2001
top10pack65 dz 34kB 10 13 Aug 2001
top10pack66 dz 180kB 10 13 Aug 2001
top10pack67 dz 104kB 10 13 Aug 2001
top10pack68 dz 51kB 10 24 Oct 2001
top10pack69 dz 79kB 10 24 Oct 2001
top10pack70 dz 103kB 10 24 Nov 2001
top10pack71 dz 43kB 10 21 Feb 2002
top10pack72 dz 52kB 10 26 Mar 2002
top10pack74 dz 34kB 10 26 Mar 2002
top10pack75 dz 70kB 10 26 Mar 2002
top10pack76 dz 46kB 10 26 Mar 2002


Interesting level reviews are hard to make. However you find some there and new ones will come.

# Level Name Designer Good time Rating
01 Zed 01 Zo3non 28,10 78 pts
I like this level from the first time I played it. I didn't realise there was a shortcut involved for a while, until another player mentioned it! Even so, I prefer the 'normal' route to the lev. The shortcut is quite tricky, but this adds to the appeal of the level. It's quite an addictive level, with nice gameplay touches, such as the polygon on the left is a nice way of getting up to another layer. With the end of the level, a bounce technique is maybe the only solution, but I think touching the flower in mid-air is possible too.. Pics are nice and don't intrude with the gameplay, and it looks like time has been spent on the making the lev which is always nice.
- Timmo

# Level Name Designer Good time Rating
02 Basic System Olliz 47,20 76 pts
Of all of the Olliz levels I have tried, I think this is one of the better ones. The pictures in this level are well-placed and are original in position in some cases, such as the trees popping out of the ground near the beginning of the level. Olliz made nice use of some textures when he used brick for the triangle polygon. I think another positive to this level, is that there are a number of different areas where the style is not 'obvious', so the driver must choose the fastest way to execute the section. Finally, I would say that this level is maybe not a level one could play for an extended period of time. Although the interest is there at first, the level is, as the title hints, quite "Basic".
- ciph

# Level Name Designer Good time Rating
03 Never Forget the Super Swedes Gavelin 27,70 88 pts
To begin, I have to say, I really like levels that involve some of the famous drivers of Action Supercross and Elasto Mania. Not only does this level pay tribute to Elbono, Champi0n, Pajen, Dr Luni, TuA, UFO and King Kong, but it displays their names with a nice use of pictures and textures, which makes the level very nice to look at while playing. There are a few tricky parts to this level, such as the spike at the start, and the small tube, but with a little bit of playing, these parts being quite easy. This level is *very* hyl'able and can definately be played for a long time, with the challenge of entering the Top10!
- ciph

# Level Name Designer Good time Rating
04 I Hate Beginners Hemman 37,80 79 pts
The first thing that came to my mind when I tried this level, was "Not another HELL level, these levels are always too hard...", but after 5 minutes of playing this level, I had a completely different opinion of it. The pictures and grass in this level are well done, not over-used, and only add to the quality of the level. One nice part of the level is the circle at the beginning of the level. Overall, I found this level very good because it is a nice level to look at, and it is quite höylä'able.
- ciph

# Level Name Designer Good time Rating
05 Adventure Level BarTek - 91 pts
It's clear from the overall size of the level, that BarTek put a lot of time into making this 'Adventure'. In my opinion, the idea of having words hidden throughout the level for the kuski to find, is an excellent idea. It adds a whole new style of gameplay to Elasto Mania, which is refreshing from the hundreds of 'Go as fast as you can' levels. It can be a challenge to find the FOUR hidden words, but this is ok because it makes the level a challenge. The whole level has grass, which is nice, and the pictures are very well done. I liked how each section had a different dominant style, like Tree's, Barrel's, Hanging Leaves and Shrubs. This level is pretty sweet, and I hope BarTek or some other designer will make another Adventure level soon!
- ciph

# Level Name Designer Good time Rating
06 Star And Cave Explorer Hemman 57,00 89 pts
An important part of creating a good level is having original idea's throughout the level, as well as a thoughtful use of textures. This level is a great example of the creator taking the time to be certain the level is pleasant to look at. The use of grass, as well as the numerous textures used are a highlight of this level. Not only is this level a gem to look at, but it also has exceptional gameplay. It has a original start, which is nice because nobody likes flat ground starting positions. The "Hell Hill" is a fun part of the level, because much time can be gained or lost there, and it also adds some difficulty to the level. The only two negatives in the level are the awkward drop after the 'Hell Hill' and the somewhat difficult ending, although both can be mastered with a little practice.
- ciph

# Level Name Designer Good time Rating
07 Chain Level Project 15 people 6:54,14 90 pts
It took over a year to make this level and the reason is mainly that this level is made by 15 designers in all and each one of them had his own part before next one could do his part and so on, that's why it's called "chainlevel". Now, something about the level itself. The structure is quite expected. It is, as the title says, chained together of different parts and so, it is linear. I have to admit, I was quite suprised by the quality of the parts. Eventhough there are some very skilled designers I could not exactly tell which part is whose - not at all. Though you will see them as they are nicely written around the different parts. they are all playable and what's most important, no part is annoying. And by annoying, I mean for example a part where there is a big change of dying which is very important in a level like this as the level can last over ten minutes to finish. Yes, it is that long. Eventhough it is long, you will finish it quite often. Actually I finished the whole level with my very first run which was really positive. In this kind of level the challenge is not what you should face and this is very well done in this level. But don't worry, it is not too easy either. Graphical side of the level is quite good too which is positive as well; grass stays evenly thick reasonable well and there aren't much of bad picture placements either. Only thing which bothered me was actually the lenght, it is long and it takes time to finish but I guess that's something not to complain about since this is especially designed to be a level of that kind. All in all, I was positively suprised about this level and I think everyone who took part can be happy about it - after it's finally ready.
- dz


Levels that don't belong to any of above pages are here, not too many though.


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Date: 14. Jul 2024
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